maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus

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Decayed rotten Pear (Ph...
by scyrus
$15.00
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
maya realistic rotten pear - Decayed rotten Pear (Photorealistic) by scyrus
Very realistic Model of a rotten Pear.

All visible Textures (+ HRDI-map for Illumination) and Materials are included.

The Model is composed of three separate Parts with own Texture-Maps:

- Fruit-Body
- Stalk
- Leaf

Maps for the Fruit-Body (6000 x 6000 Pixels, each!):

- Color
- Cave
- Normals
- Displacement (PSD-File)
- Specular Color (as PSD with layers; controls Ratio of Skin- and Rotten-Specular-Amount)
- Glowing (good for the Application of Subsurface-Scattering)

For the Stalk (2048 x 2048 Pixels, each!):

- Color
- Cave
- Normals
- Displacement

For the Leaf (3000 x 3000 Pixels, each!):

- Color
- Cave
- Normals
- Displacement

As you can see in the presentation Images, the Displacement-Maps give
an extreme Resolution to the Meshes, thus the Model can be rendered
in very close views or at quite large Resolutions without decreasing its Realism.

Animation of the Fruit-Body Displacement-Map (Amount of Displacement) will result
in nice effects.

Tips for Rendering of the OBJ-Version:

- In Cinema4D the original mesh was subdivided 8-times for displacement mapping,
in order to get all the small Details.

- The Glowing-Map was used to apply some Subsurface-Scattering at the rotten Area of the Pear,
resulting a more realistic Look.

- Use of Ambient Occlusion will underscore the finest Details better, if necessary.


Please rate my work.
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Product File Downloads
Cinema 4D 11.5 (.c4d, .xml)  108 MB
Renderer:Advanced Render
OBJ (.obj)  108 MB
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Native file format:Cinema 4D 11.5
Product ID:636274
Published:Oct 29, 2011
Geometry:Subdivision
Polygons:5,440
Vertices:5,446
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Product Rating
Unrated