| Realistic male character with mouth, tongue, and teeth modeled. The model is setup using a SumD modifier(TurboSmooth or MeshSmooth) to easily control the models resolution. The preview pictures (except for the wire-frame renders) were rendered with 2 levels of subdivision applied to the polygons. -- 3ds Max 8.0 Format Notes: This is the file format the character was modeled in and includes the render setup - lights, camera, materials, etc. Character studio biped scaled to fit character included. Both the character and the biped bones are 6'(72 inches) tall. -- 3ds Max 4.0 Format Notes: Exported from 3ds max 8 and includes materials. This version is compatible with 3D Studio Max version 4.0 and up. -- Maya 6.0 Format Notes: Basic materials are applied to the model. The model has not been triangulated (the quads are intact) so you can still chose the level of detail you want. -- OBJ Format Notes: The model has not been triangulated (the quads are intact) so you can still chose the level of detail you want. No materials included. |