This model is a high definition subdivision model utilizing a 16-bit displacement map, including textures, materials, displacement setup and render settings. Add Meshsmooth iterations under the displacement modifier to increase the mesh density and render detail level according to your needs. The higher the subdivisions the higher the mesh detail. Simply turn off Meshsmooth modifier for fast deformation in the viewport, very useful for rigging and animation.
The maxfile comes with ready-to-go Vray rendersettings as seen on the pictures. Ofcourse, if you do not wish to use or do not have Vray installed there is no problem using your own preferred renderer, just change the render settings in the maxrenderer to whatever you wish.
Also included are several files on both low -and high detail versions for other 3d software.
The subdivision model utilizes a displacement map to achieve a very detailed organic human shape. Mouth and eyes are fully articulated and can be opened and closed according to need. The model has solid and functional topology; great care has been taken to avoid any UV overlapping, and it also has minimal to no texture stretching.
And as a bonus:
An extra high-definition normalmap for realtime applications, just apply the provided material to the subdiv cage, which is very suitable for realtime rendering (see render above).
Displacement map 2048x2048, texture 2048x1024, bump 2048x1024, specular 2048x1024, normalmap 2048x1024.
Note: All textures are in the main file; 'head_male01.zip'.