A realistic looking character model of a medieval innkeeper with clothes and accessories. He comes clothed in a robe with an apron and a towel over the shoulder and is equipped with a dagger and a pouch.
The model is a subdivision surface object consisting of quads. The posed version from the presentation images is included as well as a T-Pose version. The T-Pose version is included so he can be rigged, as he is not delivered with any animation rigs.
## SPECIFICATIONS ##
- LightWave version is Quads only. 3ds Max and OBJ have a few tris in the iris.
- The model is in Real World Scale (Height: 1.8 meters).
- No third party plugins or renderers needed.
- The hair guides are not included in the total polycount.
The polycount of the different parts:
Body: 6438 polygons
Robe: 10744 Polygons
Apron: 2189 polygons
Towel: 1508 polygons
Shoes: 8174 polygons
Pouch: 2567 polygons
Dagger: 3272 polygons
Eyes: 1344 polygons
## HAIR ##
The hair, eyebrows and mustache is rendered with hair guides using LightWave's built-in FiberFX. The 3ds Max version have the same hair guides and are setup to render them with the built in Hair and Fur.
Hair, eyebrows and mustache is also baked into the texture maps so he can be used and rendered without the hairguides.
## TEXTURES ##
The character and clothing is unwrapped with non-stretching, non-overlapping UV maps and comes with the following texture maps in jpg format:
Body: 4096x4096 (diffuse/color, epidermal, subdermal, bump, specular, gloss)
Apron: 2048x2048 (diffuse/color, bump, specular)
Pouch: 1024x1024 (diffuse/color, bump, specular)
Robe: 2048x2048 (diffuse/color, bump, specular)
Shoe: 1024x1024 (diffuse/color, bump, specular)
Towel: 1024x1024 (diffuse/color, bump, specular)
## FORMATS ##
The model was created in LightWave 3D and the presentation images are rendered with LightWave 3D. The 3ds Max version is manually converted and cared for. Geometry and UV's are identical to the LightWave version and similar materials are setup with mental ray. OBJ export is available as well which can be imported into most 3D packages available. Note that the OBJ version does not include hair guides but have to rely on the hair in the texture maps.