That model made for Real Time or Games.
*X,Y,Z (0,0,0) SET
*Same models are unwrapped the others just uvw mapped.
*Units use CM
*No cleaning up necessaryjust drop your models into the scene and start rendering.
*No special plugin needed to open scene.
*No part-name confusion when importing several models into a scene.
*Originally created with 3ds Max 2015
*Textured created with Substance Painter
*Unit system is set to centimeter. Model is built to real-world scale
* Previews rendered in Substance Painter Viever (PBR Material)
*Textures Tested in Mormoset Toolbag
ID MAP , Base color / Albedo / Diffuse , Displacement , Height , Metallic , Normal , Opacity , Reflection , Rougness , Specular maps textured 2048x2048 pretty much every map include.
File Formats ; 3DS , FBX , MAX , OBJ , even has DFX .