A game ready model of a Original Design rock giant. Created from concept art. Native creation format is zbrush 4.0. Rendered images were created in modo 5.01
the low poly cage was modeled in topogun. The model consists of the giant and a armor object. The giant is 2162 polygons that will be tripled to 4192 tri’s in a game engine. The armor is 2102 polygons that will be tripled to 4204 in a game engine. All items are clearly labeled
No external rendering was used or plug-ins. The final output is to be a game engine. The model is centered at the origin with its feet representing 0,0,0. The model is 3 meters tall or roughly 10 feet. A ground plain is included for rending purpose only.
The giant and the armor are two sets of textures. The textures include color, normal and specular. Normal and specular maps are at 1024x1024. The color maps are set to 2048x2048. Both sets of textures are properly uv unwrapped with no overlapping polygons. The textures were created in zbrush 4 then cleaned up in Photoshop.
--Rigging and Animation—
The character does not come rigged. The giant is set in a low t-pose for ease of rigging.
3 meters tall in world space.