• Model is low poly and ready for use in games.
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
Model (3 Objects):
• The objects are the body of the desk, the top drawer and the bottom drawer. The drawers can be repositioned or animated.
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010
• 2048x2048 diffuse, specular and normal maps
• Photoshop CS5 texture source files available for the diffuse and specular maps on upon purchase
• Textures in .tga, .png and .jpg formats
• Model texture paths are relative to its folder and textures are contained within the model folder