Based on razor Gillette Mach 3.
Originally modeled in Maya 2009.
* Totally polygonal modeling (all faces have 4 or 3 sides)
Razor: 20 objects - 11774 faces (except logos)
Transparent Package: 4 objects - 2804 faces
Transparent Razor Box: 4 objects (except razor heads) - 5854 faces
Base: 3 objects - 3800 faces
* If you need, you have to increase subdivision level such as 3 or more.
Objects' Shape Nodes > Attribute Manager > Smooth Mesh > Subdivision Levels or Select objects and add Mesh > Smooth (from Polygons Menu)
* Scene does not include any light and render setup but materials (shading) are ready to use in maya files.
* Important parts of the model have Unwarp UVs (such as transparent razor box, package; razor's handhold, grip, tooth etc.) But some other parts unwraped by Automatic Mapping (for more accurate procedural shading)
* Max, 3ds, Fbx and Obj files do not include any shading, lighting and rendering setup.
* 3ds,Fbx and Obj file need some adjustments (at pivot points and/or groups etc. )
* Rar file includes 3 textures (Color and Bump maps).