High-poly, ultra-realistic racing helmet model in Sebastian Vettel 2015 style. The 3D model and textures are based on the helmets that he used during the Australian GP, 2015.
If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. The subdivision modifier is NOT applied by default for the *.3ds, *.obj, and *.fxb versions, so you should add it manually to increase polycount. (For 3DS Max users I suggest to use MeshSmooth or TurboSmooth Lvl1 or Lvl2 depending on the polycount of the object.)
Mesh Totals (without subdivision):
Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x1024, the second one is 2048x2048, so it's perfect for extreme closeups. Texture masks for the chrome parts are also included. Besides them there are other generic textures for the HANS and the Tear-Off layer, also in Hi-Res. The textures are in TGA 24bit format.
With the help of the included PSD templates you can make your custom livery for the helmet easily!
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.