• I've modelled this stunning car in Cinema 4D R16, but added an R15 file plus textures for those who haven't got the reflectance channel of R16. The car paint and other materials may differ slightly because of the different C4D versions.
• The zip files consist of a .c4d file and a texture folder with the bumpmaps and textures needed for the car.
The car has a medium to high polycount. The tires are particularely high poly, so I added a lo-poly tire with displacement and bump maps for proxy use or lo-poly requirements.
• Also provided is an interior with all of the objects modelled in medium to high detail. All models are subdivideable in a hypernurbs, subdivision surface or turbosmooth etc.
• The .c4d file has got half a car in a symmetry object, so any of your changes will update automatically 2-sided. Of course, the poly count is half the real count untill the body is connected.
• The different parts are all separate and named in their own folder. Because they are all on their own layer, editing is easy in Cinema 4D. Also a connected full body plus interior is provided for cut and paste usage.
• All provided renders are done with the physical (textured) and standard (wireframe) Cinema 4D render engine. HDRI files are present in the texture folder for evaluation renders, as well as a scratch map for used and second hand cars.
Some names are in Dutch, sorry for that!
• No third party plugins were used.
• All smoothed wireframe renders are subdivided once.
• (Should you, despite me stripping texture paths, get a message about the textures not being in the search path, just click yes to make them absolute paths.)
• The .obj and .fbx files consist of a polygon object with the mentioned poly count. Body and interior are separate and can be edited and textured separately. If necessary, with the command: 'polygon groups to objects' (C4D) or an equivalent command in a different package, all meshes can be made into seperate objects again.