QM II pro

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "cunard", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max
Cinema 4D
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3D Model Specifications
Product ID:299201
UV Mapped:Unknown
Unwrapped UVs:Unknown
TurboSquid Member Since March 2003
Currently sells 62 products
4 Ratings Submitted
Product Rating
Jun 6, 2008
May 10, 2011

Legal Notice: The intellectual property depicted in this model, including the brand "cunard", is not affiliated with or endorsed by the original rights holders.

UPDATED: 2008/05/20
polycount:          418500
triangle count:      1014061
vertex(before split) 557372
vertex(after split) 952680
Queen Mary 2 (Cunard)

Length: 345 meters / 1,132 feet
Beam: 41 meters / 135 feet
Beam at Bridge Wings: 45 meters / 147.5 feet
Draft: 10 meters / 32 feet 10 inches
Height (Keel to Funnel): 72 meters / 236.2 feet
Gross Tonnage: Approximately 150,000 gross tons
We want to bring you complex and beautiful models at affordable cost.

The model looks very much like the real ship(google it if you don't believe), but does not 100% resemble the real ship parts.

Model is made in correct unit scale in 3dsMax. But some other applications MIGHT need to scale it bigger or smaller.

This ship model is walk_throughable.
Material and Rendering:

New preview pictures are rendered by Vray. But the model is devrayed to make it compatible with most 3d applications. We have properly named the materials. So several(very few) materials like GLASS,CHROME,POOLWATER. You better replace them with materials of your own liking. I also recommend adding some falloff reflection to most materials.

There is no multi_material used in the model for better compatibility with all 3d application.

Seawater(just a big plane) and HDRI cloud used in the new renders are not included in the package
Naming & SmoothingGroup:
models are all properly named like (center chairs 1,2,3...) (control_room_parts1,2,3...)(aft_pool_parts1,2,3...) By combining with 'select by material' you can select any parts quickly in any 3d application.
All objects are edge-splitted based on smoothing group assignment. So even if some applications don't treat smoothinggroup nicely can handle this model. Of course this will increase the vertex count but you can weld it back if you like.
Contact TS support should you have questions as I am not allowed to leave emails here:-)

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