Pug Dog 3d Model,
completely UV mapped, smoothable, made with Maya.
Ready to render. All uvs grouped into one 0 to 1 UV space.
Low Poly model ready to be animated in game or other projects.
High resolution textures (main color texture is .TGA)
color map: 4096x4096
specular map : 4096x4096
normal map: 4096x4096
.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
This model has a clean geometry based on quads. It is not rigged.
To render the Maya 2012 file , press the '3' button for the smooth geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same Maya 2012 result.
Obj version is directly exported from Maya.
FBX version is directly exported from Maya.
The Obj version contains all the pieces of the mesh combined . In order to have them separated (if needed) use the separate command under mesh menu in Maya or the one provided by your application.
Faces and vertices count:
pug_tounge number of faces = 176
pug_teeth number of faces = 288
pug_body number of faces = 4054
pug_L_eye number of faces = 380
pug_R_eye number of faces = 380
pug_L_cornea number of faces = 380
pug_R_cornea number of faces = 380
total faces count 6038
total vertices count 6106