Prototype A Racing Wheel Rim

All Extended Uses
Included Formats
Mar 7, 2012
CheckMate Pro Certified
Maya 2008 Native mental ray
Other Formats
Autodesk FBX 2006
OBJ
3D Model Specifications
Product ID:625144
Published:
Geometry:Polygonal Quads/Tris
Polygons:58,756
Vertices:59,932
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2010
Currently sells 102 products
Achievements:
Unrated
Product Rating
Description
Prototype A Racing Wheel
*********************************
High quality Racing Wheel 3D model with detailed constructions and photo-realistic presentation.

PRODUCT FEATURES
*************************
>> Professionally created 3D model.
>> Detailed and physically accurate modeling.
>> Geometries can perform as low poly models for distance renders.
>> Geometries can be subdivided / smoothed into high definition models for closeup renders.
>> Include professionally created studio lighting and stage as a bonus.
>> Features realistic Mental Ray rendering with Raytrace Shadows.
>> Features Final Gather and includes a HDRI for Image Based Lighting.
>> Superb file organization. All components are intelligently grouped and layered.
>> All components are uniquely and intelligently named to be easily identifiable and to avoid clashes.
>> No extra setup or plug-ins required. Can strictly be on open-and-render bases.

INVENTORY LIST
********************
.mb (Maya 2008 or later)
.ma (Maya 2008 or later)
.fbx (FBX 2006 or later)
.obj
.hdr (1 HDRI)

TECHNICAL SPECIFICATIONS
***********************************
Polygon Count: 58,756
Vertices Count: 59,932
Number of materials: 6
Number of textures: 0

Please note: The polygon count and material count does not reflect the stage. The stage has 56 faces, 72 vertices, 1 material, and 1 HDRI for Image Based Lighting. Maya Mental Ray materials are only native to Maya and are not supported by OBJ or FBX. Maya standard materials were assigned to the models before exported to FBX and OBJ to mark material assignment vs. geometries. Users working outside of the Maya environment will need to consider material substitutions similar to that of Maya Mental Ray material if aiming for similar render results. There were no post modifications done to the preview renders except the close up render where contrast and depth of field were applied in PS. The scene will render exactly the same as the beauty pass previews upon selecting the appropriate division level.

Hope you enjoy the model. For more quality models from us, please click on IllumeStudio on the top. Thank you!
Related Products
More Products by Artist