Model of pine tree based on clip (transparent) maps - excelent for architectural visualisation and games.
Polygon / vertices counts:
.lwo, obj, - 5400/10700
.3ds , .max - 12000/14000
Model of pine tree based on clip (transparent) maps - excelent for architectural visualisation and games. Best for distant
shots, but looks good enough for medium distance too.
lwo format
All you have to do is to load object from scene without light sources. All settings will be loaded automatically. If you want
to modify colour or density of leaves, you have to replace bitmaps: for color and for transparency. If you want to make an
animation with leaves growing or changing colour, you have to make a sequence of growing / changing colour leaves
(bitmaps for colour and transparency) and then replace this sequence with image maps.
obj, 3ds, max formats
Format may need some work on scaling and textures - model was made in lightwave, if you want to know more or get
demo part of this model - please write us via support ticket.