|3ds Max 6|
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The images with the edges shown are subdivision levels 0-4.
The vertex and poly count are for the subdivision level 0.
You will see that the low resolution mesh is still in the stack. This will allow you to keep your render iterations of meshsmooth high, and still be able to work with the head in the viewports.
Here is some information about the file:
polycount and vert count. (before meshsmooth)
head: 881 876
leye: 359 321
reye: 359 321
The file contains all the textures needed:
demon skin: 2048x2048
demon bump: 2048x2048
demon spec: 2048x2048
alternate flesh color for demon: 2048x2048
horn bump: 512x512
horn color: 512x512
eye color: 956x956
Don't forget to check out every angle of this head with the spin preview free download below!
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If you need a .3ds file format the please contact me.