Paraglider

All Extended Uses
Included Formats
3ds Max 5.0
DXF
3DS
3D Model Specifications
Product ID:275645
Published:
Geometry:Polygonal
Polygons:115,915
Vertices:60,867
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since July 2005
Currently sells 187 products
Achievements:
Unrated
Product Rating
Description
This is a generic paraglider model, based roughly on the Pilots Right Stuff PEAK model. The rigging is slightly different, as is the airfoil, but the overall dimensions are the same. The modifier stack is intact for the airfoil, internal ribs and harness/seat system.

From the PEAK website:
The Peak handling is very well balanced: In straight flight the glider is pleasantly smooth and also in turns and in thermal flight it behaves neutral. Even the Peak S with only 24 square meters is not falling into the turn despite it’s small area. Especially when flying with high wing loading and a harness with board, the Peak can also be flown very dynamically. To fly high wing overs with the mountain harnesses takes some getting used to. But it’s worthwhile to do this training because the puristic flight feeling swinging around in such a fabric-seat is hard to beat!

The performance is for a DHV 1 glider astonishing: With about 36 km/h as hands up speed the Peak is already relatively fast. The accelerator is very easy to activate and allows the glider to fly at a top speed of 10 km more. The sinkrate stays within the normal frame. Important for a mountain paraglider: The canopy is very stable, even in accelerated flight. Should the wind speed increase after taking off from a high mountain, it’s no problem to push the accelerator. At top speed the top surface panels at the leading edge start to vibrate a bit – this a concession one has to make to the extremely light cloth. Very important for flights after power absorbing climbs are the take off characteristics, which are simply phenomenal. The canopy can be inflated backwards even in light tail wind, there is no tendency to overshoot at all and it lifts the pilot away already after a few steps and does not loose altitude after he is airborne.

The Peak can be flown very slowly in thermals and it is almost possible to turn it “on the spot”. When the thermals are well developed then it is possible to get the maximum out of this “ultralight aircraft”. When the thermals are displaced by wind then you have to let the Peak loose: Who is flying it too slow then, will get displaced and fall out of the backside of the core.

README.TXT:
Thank you for purchasing a Maness-Allen Model. Be sure to read the important notes at the end of this ReadMe.

This is a model of a generic Paraglider, based roughly on the Pilots PEAK glider. The rigging and airfoil are different, but the cell-count and overall layout is the same.

This model also includes Douglas F. Woodward, our human stand-in. You are free to use Doug in other works as well.

The texture files are in .PSD format, with layers intact. Included in the layers is a UVUnwrap overlay, making it easy for you to modify the textures for your particular application.


In RELEASE.ZIP:
Paraglider.max (or .3ds or .dxf)
Canopy.psd
Seat-Tex.psd
BlueSky.jpg
Ground.jpg
Desc.txt
Readme.txt

IMPORTANT NOTE:
To use the larger bitmap textures, you MUST activate bitmap paging in MAX. Go to the Customize->Preferences menu, then select the bitmap tab. Check the 'Bitmap Pager' option then close and restart MAX. The larger bitmaps will now load.

UVW Mapping Note:
Mapping is correct for MAX, and should work with .3DS importing systems that read MAX UV

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