Outdoor Trash Can

All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
Other Files
sp_outdoortrashcan.zip
Substance Painter 2 Source File
outdoortrashcan_bake.zip
High Poly/Low Poly/Cage 3ds Max Bake Source
textures_ue4.zip
Unreal Engine 4 Optimized Model and Textures
textures_unity.zip
Unity 5 Optimized Textures

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3D Model Specifications
Product ID:633261
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,024
Vertices:2,160
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 250 products
Achievements:
Unrated
Product Rating
Description
Outdoor Trash Can is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model (1 Object)

- outdoortrashcan

|| Geometry ||

4048 Total Tris
2024 Total Polys
2160 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 31'' x 31 '' x 35''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

The extra UE4 download also has a model version for Unreal Engine 4. It is the exact same except it has a second UV channel with non-overlapping UV's so that you can use lightmapping on the mesh.

|| Textures ||

1024x1024 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
*note that for this model the metalness is pure black, so if your engine supports it, you can just use a constant value instead of the texture.
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase.

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.

|| Bonus ||

The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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