3d model of old style Cast Iron Radiator.
Model is completely textured. It contains standard 3ds max materials and high-res textures 3000*3000 pix size.
All the patterns on the 3D model are made using displacement map. Displacement and bump channel maps are 16-bit grayscale (Mental Ray and Vray renders adapted).
UVW coordinates of object are unwrapped and edited carefully (separated by materials).
Model is subdivided. Mesh Smooth modifierwas assigned before preview render (separated by smoothing groups). Modifier stacks are not collapsed.
Original format is .max (3dsmax2008).
None-original formats (none-MAX) are contains Hi, Mid and Low poly models meshes.
ZIP-archive of original format contains 3 scenes with materials for Scanline, Mental Ray and Vray renders.
None-original formats (none-MAX) does not provide
some features of materials such as:
- 3dsMax raytrace materials;
- Mental Ray and Vray shaders;
- Displacement map (additional to Bump).
Preview Images were obtained using global illumination (Mental Ray).