|| FEATURES ||
Product was originally designed to be a model of a circa 1930's prison guard, however it's use can be extended beyond this (e.g. pilot, sailor etc) with some small
alterations to the textures.
Created by a professional video games character artist, this model works perfectly with Unity's Mecanim system, but can also be used with other software.
All images above were rendered using the Mental Ray renderer in 3ds Max 2012 with NO additional plugins used.
Guard's hat is a detachable object.
|| RIGGING ||
Model rigged using skin and does NOT use any twist bones so it is fully compatible with Mecanim and ready to export to Unity.
Additional bones added to the face to control the jaw, cheek bones, brows and chin.
|| TEXTURES ||
Model comes with two different texture groups for variations with and wiout hair including:
prison_guard_diffuse.tga (2048 x 2048, 16MB)
prison_guard_gloss.tga (2048 x 2048, 12MB)
prison_guard_normal.tga (2048 x 2048, 12MB)
prison_guard_specular.tga (2048 x 2048, 12MB)
prison_guard_diffuse_hair.tga (2048 x 2048, 16MB)
prison_guard_gloss_hair.tga (2048 x 2048, 12MB)
prison_guard_specular_hair.tga (2048 x 2048, 12MB)
|| POLY COUNTS ||
- polys: 4621
- tris: 8658
- verts: 4438
prison guard hat
- polys: 445
- tris: 802
- verts: 421