1.)The scene should be adaptable to any advanced renderer that uses displacement.
2.)Charles Hollemeersch's wave generator plugin is required for the displacement map creation scene. It is available for free from his website. If animated waves are not desired than the the included EXR image will render static waves without the wave generator plugin.
3.)The water material uses Simbiont procedural textures maps for the foam available for free from Darksim.
4.)The scene is set up for LWF (linear work flow). Change your 3dsmax gamma to 2.2 or adjust the vray render settings accordingly.
5.)My reason for not including the animated displacement map sequence is simply because of file size. The displacement maps must be hi resolution (2000x2000pix) and in floating point format such as EXR to get smooth waves. The total sequence of 1000 frames that I rendered exceed 1gb.