I updated the Displacement-Map and the Normal-Map!
You can now create even more detailed Render with those maps! If you google for 'Accurate Displacement Workflow' you can find an article that teaches you how to use Displacement-Maps correctly! At the bottom of the Article you can find some options for V-Ray and Arnold
The Displacement-Map was created this way in ZBrush!
This awesome Velociraptor model has been made with the help of the original Jurassic Park Animatronic created by Stan Winston himself - so it matches the original JP Velociraptor from Spielbergs master piece perfectly!
The high quality polygonal CG model is available as .OBJ, .FBX and Maya file with assigned materials render for rendering in Mental Ray.
It can also be imported in all common 3D applications like 3ds Max, Softimage, Cinema 4D, Modo, Zbrush and many more.
The mesh has been modelled with very good edge loops and a polycount of around 20k making the model perfectly suitable for rigging and animation aswell.
It comes with 3 different texture channels as high quality .jpg with tons of details on them making the textures perfect for films aswell as games!
- 4096x4096 pixel color map (Jurassic Park style)
- 4096x4096 pixel specular map
- 4096x4096 pixel normal map
Overall a very good work and Im just selling it for such an low price since I really need to get some money right now.
So dont hesitate to buy it soon because I will rise the price higher the longer you wait.
Hope you enjoy my work!