Siberian Husky (FUR)

All Extended Uses
Included Formats
Aug 24, 2011
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
Other Formats
OBJ obj/mtl
Autodesk FBX fbx
3D Model Specifications
Product ID:448931
Published:
Geometry:Polygonal
Polygons:26,038
Vertices:26,641
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
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Description
---UPDATED 2011---

High Detailed Realistic Siberian Husky, completely UVunwrapped and smoothable, made with Maya - Shave and A Haircut for fur(see the bottom of the page for further informations)
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This scene is Ready to render exactly as you see above (-see NOTE-).

This model has been modeled with a clean topology and it is ready to be rigged and smoothable.

Teeth, tongue and eyeballs are included and modeled separately.

The lower level of detail has 4418 polygons.

The model is provided with 4k high resolution textures (main color map is .TGA):

color (4096x4096)
bump (4096x4096)
specular (4096x4096)
eye color (1024x1024)

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This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

Two different geometry resolutions included in each format (ma,mb,obj,fbx):

Lowpoly:
body: 4418

Highpoly (w/Shave and a haircut nodes)

Total:26038
body: 17558
eyeballs,teeth,gum,tongue: 8216


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NOTE: The Maya files have been created with Maya 2011 and Shave and A Haircut for fur. The Shave and Haircut Fur is included in all the MAYA formats.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
4 different hair systems for a total of about 230k hair prims (multistrand =1)
The actual rendering time is about 4 minutes for a 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)


The OBJ and FBX formats don't include the Shave and Haircut Fur but are included the hair curves created by the hair primitives, you can use them as guides if you' re using a different Fur/Hair plugin.


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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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