|Lightwave 11||Native Default Scanline 11|
|Autodesk FBX 200611|
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|Geometry:||Polygonal Ngons used|
|Unwrapped UVs:||Yes, non-overlapping|
You have both left and right shoes, modeled to scale. US Size 6-1/2, EU Size 37, UK size 4.5.
Theses red leather high-heeled shoes, or pumps, were modeled in Lightwave in Sub-D's. All Sub-D's are quads or tris. The OBJ and FBX versions are quad & tri polys.
My shoe models can be used in any fashion, retail or home interior visualization. They can be placed, as-is, onto a rigged model. Optimized for the high resolution render (up to close-up shots). Modeled and rendered in Lightwave, available as OBJ or FBX for Maya, Max, etc. High exact and realistic proportions.
The LightWave version:
- Quads & Triangles only
- No isolated verticies
- All normals face outward
- No empty objects
- Real-world scale
- Centered at 0,0,0 - sitting on Y=0 (ground plane)
- Oriented world-up
- Object and surface names are descriptive and unique
- No extraneous anything
- Textures applied where appripriate, majority of model is just color, spec, etc.
OBJ and FBX versions may need images placed and smoothing turned on.
Hope you enjoy using my models. I am open for questions and suggestions.