Red Strappy High Heel Shoes

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "rene caovilla", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Aug 23, 2012
CheckMate Lite Certified
Lightwave 11 Native Default Scanline 11
Other Formats
Autodesk FBX 200611
OBJ

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3D Model Specifications
Product ID:689245
Published:
Geometry:Polygonal Ngons used
Polygons:7,180
Vertices:8,082
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2012
Currently sells 51 products
Achievements:
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "rene caovilla", is not affiliated with or endorsed by the original rights holders.

Description
These are like the shoes every girl I know wants. I modeled them from the actual shoes. The brand name was changed just in case.

You have both left and right shoes, modeled to scale. US Size 6-1/2, EU Size 37, UK size 4.5.

Theses red leather high-heeled shoes, or pumps, were modeled in Lightwave in Sub-D's. All Sub-D's are quads or tris. The OBJ and FBX versions are quad & tri polys.

My shoe models can be used in any fashion, retail or home interior visualization. They can be placed, as-is, onto a rigged model. Optimized for the high resolution render (up to close-up shots). Modeled and rendered in Lightwave, available as OBJ or FBX for Maya, Max, etc. High exact and realistic proportions.

The LightWave version:

- Quads & Triangles only
- No isolated verticies
- All normals face outward
- No empty objects
- Real-world scale
- Centered at 0,0,0 - sitting on Y=0 (ground plane)
- Oriented world-up
- Object and surface names are descriptive and unique
- No extraneous anything
- Textures applied where appripriate, majority of model is just color, spec, etc.

OBJ and FBX versions may need images placed and smoothing turned on.

Hope you enjoy using my models. I am open for questions and suggestions.

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