Cartoon Woman Soccer Goal Keeper Sculpt

All Extended Uses
Included Formats
ZBrush 4r7
Other txt
Other
OBJ
3D Model Specifications
Product ID:934404
Published:
Geometry:Polygonal Quads/Tris
Polygons:36,699
Vertices:37,640
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2010
Currently sells 165 products
Achievements:
Unrated
Product Rating
Description
....::: PRODUCT OVERVIEW :::....
This is a 3d sculpt of female cartoon goal keeper.

This character is built to real world scale and is 5 feet 9 inches tall

uniform ensemble.
....::: ZTL DETAILS :::....
Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.

This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of subtools range any where from 1 to 10 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.

**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download

....::: UV MAPPING :::....
All meshes have been UVed

TEXTURES :::....
IMPORTANT: This product does not come with any textures.
The colors and paint work showcased in the preview
images is a combination of zbrush materials and
polypaint(zbrush's equivalent to vertex baked texturing).
To produce texture maps from polypaint you must
use zbrush's Multimap exporter plugin which ships
with Zbrush 4.

**Link to free youtube tutorial on how to use Multimap
exporter is included with product purchase.

MATERIALS AND COLOR :::....
The product uses materials that ship with zbrush 4 and simple diffuse colors for each asset. You can easily change the colors and materials of any part of this model to suit your project's needs.

....::: POLYGON COUNT :::....
The polygon and vertex count specified above is based on the combined poly count of the lowest subdivision level of this character.


....::: OBJ DETAILS :::....
The .obj files of the character are provided in 5 different subdivision levels and the can be re-exported from the ztl file if needed.

*Textured version of product in various formats(Maya,3ds max, blender and C4D) coming soon
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