Rigged Cartoon Male Character ready for animation. Plays different characters like doctor, waiter, civilian,party guy etc. [ For Model only version see product ID: 657381 ]
Originally created in 3ds Max 2010, Based on edge loop topology. Final image rendered with mental ray. _______________
|| SPECS || #Model is composition of separated objects. #Real-world scale (172 cm). #3ds Max models grouped for easy selection & Objects, Materials, Textures and shader are logically named for easy scene management. #No special plugin needed to open scene(default scanline or mental ray renderer work fine). #All materials are included and mapped in every format. #Standard materials and shader only. #Different cloths set like Coat, T-shirt, Bowtie store in separat layers for easy selection(just hide or unhide layers). #No Third-party renderer or plug-ins needed. #All objects UV unwrapped and non-overlapping. #Unnecessary elements hidden through separate layer(helper,iks etc). #Last two thumbnails just presentation purpose(BG props not included in product file ).
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|| SETUP || # Rigged with 3ds Max Biped and Skin modifier. # Additional bone linked to control Character jaw(control with reaction manager :controler assign:). # Facial expression control using morf target(control with spline control setup :using reaction manager:) morf targets not include. ________________
Available file Formates .max (only 3ds Max version rigged) .obj .fbx
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Objects detail: 9 separat objects
Whole Character -8,599 polygons(Model Only without subdivition) -68,272 polygons(Model Only with subdivition 1, turbosmooth)
Individual objects
Face(including gum-teeth and tongue)- polygons: 2,636
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