|Maya 2011||mental ray|
|Autodesk FBX 2011|
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|Unwrapped UVs:||Yes, non-overlapping|
The Maya version is rigged with animation friendly controls as can be seen in the pictures above. This scene is set up to render with Mentalray using the miss_fast_skin_maya shader for the shark's body, teeth and eyes. The environment consists of an ocean shader plane and a volumetric spotlight with caustic patterns.