Strange Globe

All Extended Uses
Included Formats
Maya 2016 Ext 1 Other Arnold
Softimage 2015 SP2 Arnold 3.14
OBJ
Other 3D Coat

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3D Model Specifications
Product ID:1058124
Published:
Geometry:Polygonal
Polygons:12,000
Vertices:12,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2004
Currently sells 13 products
Achievements:
2 Ratings Submitted
Product Rating
Description
This damaged globe appears to depict an unidentified celestial body. Scientific debate as to whether it is actually an intact globe showing a damaged planet is still ongoing today, 105 years after the recovery of this artefact from the impact crater of a small asteroid.

Of course none of that is true, however, the preview images (white background) rendered in Maya 2016 Ext 1 SP2 with Arnold.

== this file is compatible with Maya 2017 and built-in Arnold ==

An Arnold scene for Softimage is also included. With the .OBJ files, the asset can be set up in other applications easily using the Arnold standard material, or other renderers/materials that support specular/specular roughness inputs.


-------------- Format 1 --------------
Format: Maya 2016/2017 with Arnold Renderer
Polycount: 3 million polygons
Textures:
Diffuse color 4096*4096 TGA
Specular color 4096*4096 TGA
Roughness map 4096*4096 TGA
Normal map 4096*4096 TGA

-------------- Format 2 --------------
Format: Maya 2016/2017 with Arnold Renderer
Polycount: 12.000 polygons retopologized
Textures:
Diffuse color 4096*4096 TGA
Specular color 4096*4096 TGA
Roughness map 4096*4096 TGA
Normal map 4096*4096 TGA

-------------- Format 3 --------------
Format: 3D-Coat - Source Format
Polycount: 3 million polygons
Textures: none (using PBR / internal shaders)

-------------- Format 4 --------------
Format: Softimage .scn
Object count: 3
Polycount: same as 3 .OBJ files below
Texture: same as in 3 .OBJ files below

-------------- Format 5 --------------
Format: Wavefront .OBJ
Polycount: 3 million polygons
Textures:
Diffuse color 4096*4096 TGA
Specular color 4096*4096 TGA
Roughness map 4096*4096 TGA
Normal map 4096*4096 TGA

-------------- Format 6 --------------
Format: Wavefront .OBJ
Polycount: 40.000 polygons
Textures:
Diffuse color 4096*4096 TGA
Specular color 4096*4096 TGA
Roughness map 4096*4096 TGA
Normal map 4096*4096 TGA

-------------- Format 7 --------------
Format: Wavefront .OBJ
Polycount: 12.000 polygons
Textures:
Diffuse color 4096*4096 TGA
Specular color 4096*4096 TGA
Roughness map 4096*4096 TGA
Normal map 4096*4096 TGA
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