Female hand model
Slightly tan, creole skin with manicured, short nails.
Mid poly and low poly version, unique UV for each.
Max 2009: Mental Ray skinshader setups for both models, ready to render.
Max 2009: Fast scanline render setups of both models. Normal map detail demonstration.
WYSWYG: what you see what you get in Max. Renders were not beautified in Photoshop.
Textures are 2048x2048 diffuse, normal, specular in TGA format.
You can apply further subdivide, for example a turbosmooth or meshsmooth modifier in Max
to render perfectly smooth hands.
Main model: optimized for animation to use in CGI film, quads mostly. Triangles used for cleaning up the nails.
Low poly model: optimized for animation to use in video-games
High poly sculpted quad mesh is available as a separate ZIP file. Ready for displacement map extraction, normal-map extraction or further detailing.
It has 242048 polygons, 121097 vertices
Not textured. Useful for its geometric detail.