---UPDATED 2011---
High Detailed Realistic Dobermann , completely UVmapped and smoothable, made with Maya
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Eyeballs/teeth/tongue and necklace are modeled separately.
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This scene is Ready to render exactly as you see above with MentalRay settings.
This model is ready to be rigged and smoothable.
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High resolution textures:
texture (2048x2048)
bump (2048x2048)
specular (2048x2048)
diffuse (2048x2048)
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Polycount (maya/obj/fbx):
main mesh: 3711
teeth/tongue :1280
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This pack includes all the following formats:
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
.fbx (kaydara)
FBX is directly exported from maya with texures assigned
Obj is directly exported from Maya with .mtl file included.
NOTE:
For the Fbx and Obj formats you need to run a polysmooth on the mesh to get the same maya result.
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NO POSTWORK ON THESE RENDERS