Ferrari 250 GTO 3223GT (complete)

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2010 V-Ray 2.4
3ds Max 2010 mental ray
3ds Max 2010 Default Scanline
Autodesk FBX
OBJ
Other
3D Model Specifications
Product ID:868214
Published:
Geometry:Polygonal Quads/Tris
Polygons:348,047
Vertices:408,791
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2007
Currently sells 82 products
Achievements:
6 Ratings Submitted
Product Rating
Description
NOTE: This complete version includes detailed engine, boot and chassis. You will find the cheaper less detailed version by clicking on my username.



DESCRIPTION:

   This is a very detailed 3d model of the 1962 Ferrari 250 GTO serial number 3223GT.



HISTORY:

   This 250 GTO is chassis number 3223GT and was completed on December 1961. It is the very first 250 GTO built. After a promising debut at Bridgehampton, it was successfully campaigned at Nassau where Lorenzo Bandini won the GT class in one race and Charles Hayes in two. Its racing career continued for several more years, and in 1966 it scored a GT class win in the 24 Hours of Daytona in the hands of then owner Larry Perkins and Jack Slottag. The current owner had it restored to its Daytona class winning configuration.

   The car is a 250 GTO Serie I chassis. It is fitted with a 250 Colombo engine producing 300bhp.

   The car is equipped with Borrani rims, Avon CR6 ZZ tires, Marchal headlights and other original parts.



FEATURES:

- Polygonal model (quads and tris) originally created in 3ds Max.

- Default, V-Ray and mental ray materials included. Model is scaled to real world scale in metric units (cm), and is placed very near / above the ground.

- Proper quad modeling which allows any level of resolution and close ups, this model is more than 99.7% quads. No ngons used.

- All main objects (engine, doors, interior, wheels etc) are grouped for proper positioning in the scene. 43 objects in the scene.

- Everything is done in very high detail and extremely close to the real car (even small bolts are modeled).

- No isolated vertices, no overlapping vertices or faces. No errors whatsoever.

- There are 18 multi-materials used in the scene, with submaterials. Textures are instanced, materials are instanced in different multi-materials.

- 43 textures (all PNG format) with resolutions from 256x256 to 16384x16384 used for bodypaint and decals (separate textures and blend material, so easy to hide decals from within 3ds Max), gauges,

emblems, bolts, oil filter, some plates, distributors, interior stickers etc.

- Textures, objects and materials are intelligently named and are very good for very high-definition renders if needed, contains all stickers that are original stickers from the car, redrawn in

Photoshop in higher resolution. No default names for objects or materials used.

- Additional zip with psd files for the bodypaint color, body decals etc are included (check psd named file after buying)



Renders were done in 3ds Max 2013 with V-Ray 2.4
Press zoom on the previews to see high-res images.

The rendering scenes are not included.
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