Cartoon Boy Head
Originally modeled in Maya.
Clean topology and totally polygon geometry (mostly Quad and a few Triangular surfaces).
You have to increase subdivision level if you need.
Ready to texturing.
Ready to sculpting in ZBrush and Mudbox.
All objects have Unwrapped UVs.
Maya 2011 .ma (ascii) and .mb (binary) files are included in the rar file.
Maya scene includes basic lighting, shading and rendering setup. (5 Spot Lights - Renderer: mental ray)
Obj file is exported from Maya 2011. It needs some adjustments at pivot points and/or groups. It doesn't include any shading, lighting and rendering setup.
3ds Max, Cinema 4D and Fbx files do not include any shading, lighting and rendering setup.
No texture file.
Head, EyeLeft, EyeRight