Maya 2011 Harley-Davidson, Springer, rigid-frame sportster. Steering is partly rigged (left and right turn on a 30 degree y-axis) and can be accessed in the outliner as 'FrontEndSteering' group,. All textures are included in the textures folder, if they don't connect automatically just re-link them, the settings are already in place. Layers are set up to allow selection of the various materials instantly (chrome, engine black, tires, etc.) tread is a displacement map, tire ware is a color map and the tire lettering is visible through a specular map. Rear license plate has both color and displacement maps, these can be customized in an editor such as Photo Shop, Illustrator or whatever you generally use, so long as the original image dimensions remain the same it'll drop straight in. Same goes for the tire and oil tank maps.
Any questions or comments please feel free to email me.
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