The max scene contains the render setup and materials, and in the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No smooth: 53.407 vertices, 53.621 polygons.
With Turbosmooth on: 273.396 vertices, 524.820 polygons.
NOTE: Vray is required for the first Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.