Neurons-fly-through

All Extended Uses
Included Formats
3ds Max 2010 Default Scanline
3D Model Specifications
Product ID:701023
Published:
Geometry:Subdivision
Polygons:4,818
Vertices:4,224
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since February 2004
Currently sells 28 products
Achievements:
Unrated
Product Rating
Description
Neurons-fly-through visualization package:

This package contains an animated 3ds max project and accompanying After effects projects.
The 3ds max file contains a large neural network environment and includes animated omni-lights
to simulate neural synapses (see 360┬░image on top for example). It also includes an environment
map and library of shaders to make different kinds of render outputs possible.

The project file is setup with all necessary render elements,
output formats and directory inputs.
The render elements are combined in an After Effects project file
(included and setup).

Note: For sake of data amount the render elements are not included in this package but the
          fist frames of every pass are, so one can use the After Effects file to see the result and
          fiddle around with variables. In this way one can determine which passes he wants to
          use to get his desired result and needs only those passes rendered out.

This combination provides a complete setup to create different kinds of animations and looks.
(camera in 3ds max file is animated over a nurbs curve which can be altered easily)
It is no problem to add secondary animation ore objects (for instance like nanobots,virus, etc.)
You can simulate electron microscopy effects, Jelly like shading, or something out of this world.
(see example renders on top)
The After Effects files provides additional options to alter the look of the project.
For instance, one can change lighting and shading conditions in near real-time, including refraction and reflections. This is done through a plug-in which is able to make use of Zbuffer and normal information to perform shading functions. The plugin is called Normality and is developed
by Stefan Minning. You can download the After Effects plugin for free on his website.
(Note: You can support his incredible development work by donating on his website)

All techniques and explanation on how to work with this project are described in a
detailed PDF guide included in this package.

Also delivered with this package is an 11 seconds Full HD output Quicktime movie,
low compression for maximum quality (see 360┬░image on top for reference frames).
The animation begins in the middle of traveling through a neural network and stops
by entering a neuron. It can be used as an in-between for interior visualization of a neuron.

Ps. you need to have Frischluft Lenscare, Video copilot Optical flares, Normality and
      Magic bullet Looks (After Effects plugins) to make the After Effects files work.
      Al web links to plugins are included in the PDF guide.

Note: You can replace effects with standard After Effects filters and still get a convincing look.
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