- published with 3dsmax2008 - five connected neuron cells - two displacement modifier preserved- camera, light and (scanline) rendering setup included (with basic loop camera animation) - environment, effects (DOF setup) included - short render times (fast rendering)! - two alternative material / shader option (material previews can see in thumbnails area) - standard procedural textures used, not any external bitmap files needed - materials, shaders and other render setup only include in MAX file! - OBJ and FBX files include only geometry and basic materials (without maps) |