Coconut Chair

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'george nelson' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012
OBJ
Previews
3D Model Specifications
Product ID:893215
Published:
Geometry:Polygonal
Polygons:14,169
Vertices:14,341
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2013
Currently sells 55 products
Achievements:
Unrated
Product Rating
Description
The Nelson Coconut Lounge Chair is a classic icon introduced by designer George Nelson in 1955, and manufactured by the Herman Miller Furniture Co. This detailed 3D reproduction consists of 100% quad topology, with 14,169 polygons, and 14,341 vertices. All elements carefully UV unwrapped, and come complete with PBR (physically based rendering) texture maps, for the cushion and base sub-elements. The legs of the chair are also UV unwrapped, but do not require texture maps. I recommend using a good procedural metal shader for the legs, and metallic elements. Procedural maps can also be used in addition, or in place of, the provided texture maps. I've also included high detail tangent normal maps, which I recommend using in place of standard bump mapping, for finer surface details. All example renders were done in the Corona render engine for 3dsmax, using exactly the same textures provided with the model.

You are free to use or modify this model as you see fit, for your own rendering projects or scenes. As with all my freebies, the object can be used for both commercial and non-commercial renders. You may NOT, however, resell or redistribute the model or textures, or any derivative of them; individually, or as part of a package/set.

The 3dsmax file is compatible with 3dsmax 2012 or higher. The modifier stack has been collapsed for compatibility, but you can simply bake the high poly cusions to a low poly proxy if you wish to use this asset in a game engine, or software which requires minimal geometry detail.
Related Products
More Products by Artist