mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir

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Ford Mustang BOSS 302 2...
by squir
$119.00
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
mustang 302 boss 2013 3d 3ds - Ford Mustang BOSS 302 2013... by squir
ford mustang 302 boss 2012 2013 2014 2015 sport fast tuning v8 muscle car musclecar usa
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Product File Downloads
3ds Max -- (.max)  33 MB
Renderer:mental ray
3D Studio (.3ds)  9.7 MB
Cinema 4D -- (.c4d, .xml)  13 MB
Renderer:Other
Autodesk FBX (.fbx)  25 MB
Lightwave -- (.lwo, .lw, .lws)  11 MB
Renderer:Other
OBJ (.obj)  25 MB
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Product License
Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions .
3D Model Specifications
Native file format:3ds Max --
Product ID:665593
Published:
Geometry:Polygonal
Polygons:650,000
Vertices:650,000
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Product Rating
1 Rating Submitted
matchaction_3D
Jan 9, 2014
If you list all of these models as mental ray they should be textured as mental ray materials. Twice now I have bought models from this account and the cars are very basic max standard materials. Thus still having to take alot of time re-texturing the whole car.