=====FEATURES=====
- Included user manual (30 pages PDF file with FAQ and samples)
- RIGGED with skin and biped
- MORPH controlled expressions, lipsynk and more (51 sliders)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to alter the polycount (up to 102208 polys)
- SSS (Sub Surface Scattering) materials
- 2048x2048 textures (Color,Bump,Subderm,BackSurf,Spec,Refl,Dots)
- DYNAMIC ready (geometry based) hair with “Hair&Fur”
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray 3.5
- 3ds Max 9.0 or higher compatible
- System Unit: cm
=====LITE VERSION FEATURES=====
- 50% cheaper
- Smaller texture sizes
- 3x Faster load, faster render, smaller file size
- No visible loss of the quality at mid-range closeups
- Less scene details (no body paint textures, no weapons and war cloth)
=====SUPPORT=====
- Contact the author via 'SUPPORT TICKET' for any questions or update requests..
=====POLYCOUNT=====
Ne'va body - (6398 polys, 6378 verts)
Mouth, teeth - (4366 polys, 4773 verts)
Eye lashes(splines) - (5376 polys, 5760 verts)
Cloth, Accessories - (18771 polys, 19460 verts)
All - (31296 polys, 32417 verts)
Hair&Fur - (1736116 render polygons)
=====FILES=====
- Ne'va_3.3Lite_max9.max - (light/render/SSS/AO setup for mental ray 3.5)
- maps(Ne'vaLite).rar - (42)
- info(Ne'vaLite).rar - (info/tips/tricks)
- user_manual(Eva).rar - (30 pages PDF user manual and 'Eva3.0.atn' Photoshop actions file for blending the AO pass) This manual is created for Eva v3.0, but you will find useful information. You can always contact the author via 'SUPPORT TICKET' for any questions and support.
=====MAPS(42)=====
- Ne'va_diffuse.jpg - (2048x2048)
- Ne'va_bump.jpg -(2048x2048)
- Ne'va_subdermal.jpg - (2048x2048)
- Ne'va_back_surface.jpg - (2048x2048)
- Ne'va_specular.jpg - (2048x2048)
- Ne'va_reflection.jpg - (2048x2048)
- Ne'va_dots.jpg - (2048x2048)
- neva_displace.bmp - (1024x1024)
- teeth_diffuse.jpg - (512x512)
- teeth_bump.jpg - (512x512)
- teeth_subdermal.jpg - (512x512)
- teeth_back_surface.jpg - (512x512)
- teeth_unscatered.jpg - (512x512)
- teeth_specular.jpg - (512x512)
- teeth_reflection.jpg - (512x512)
- tongue_diffuse.jpg - (512x512)
- tongue_bump.jpg - (512x512)
- tongue_subdermal.jpg - (512x512)
- tongue_back_surface.jpg - (512x512)
- tongue_specular.jpg - (512x512)
- tongue_reflection.jpg - (512x512)
- gums_diffuse.jpg - (512x512)
- gums_bump.jpg - (512x512)
- gums_subdermal.jpg - (512x512)
- gums_back_surface.jpg - (512x512)
- gums_specular.jpg - (512x512)
- gums_reflection.jpg - (512x512)
- hair_specular.bmp - (256x1200)
- hair_brown.jpg - (256x1200)
- eye_diffuse.jpg - (512x512)
- eye_specular.jpg - (512x512)
- eye_bump.jpg - (512x512)
- eye_w.jpg - (128x128)
- feathers_color.jpg - (512x512)
- feathers_opacity.jpg - (512x512)
- bodyfeatherbeard.jpg - (256x256)
- silk.jpg - (1024x1024)
- chesttools.jpg - (512x512)
- necklace.jpg - (256x256)
- necklace_stone.jpg - (256x256)
- DefaultWood.jpg - (413x1024)
- JungleBGR.jpg - (1920x1080)
=====MORPHER=====
- full control of the face (mouth, eyes, brows, jaw, tongue, ect.)
- lipsynk controlled by 11 phonemes