-This is a production ready, textured, UV mapped, rigged model of a Mouse.
-The models fur uses the 'Hair and Fur WSM' modifier included in Max.
-The model is rigged with both CAT (Max 2011 download only) and Character Studio (Max 2009 and 2011 downloads).
-The model comes with PNG texture maps for Diffuse, Bump and Specular at 2048 x 2048.
It Also includes maps for hair Scale and Density
-The mouse is set up with a highres and a lowres version of the model on the same rig. This is for two reasons-
Once the fur is set up you can't change the poly count (such as adding a mesh smooth).
It also allows you to do test renders or do distance renders on the lowres model, and then quickly switch to the highres when needed.
-The download is setup for the brown mouse in the previews. For the orange and the black mice seen in the previews, its just a matter of changing the hair color in the hair modifiers material parameters.
-All componets and materials are named appropriately and the meshes and rig are on different layers.
-There are 2 versions of the rigged Mouse to download.
The first is the standard Max version, it has standard Max materials and and a light for fur shadows.
The second is set up to render in Vray. It has Vray materials and renders as shown in the preview images, minus the background.
-Thumbnails were rendered with Vray 1.50 in 3ds Max 2009.
Quad Poly counts.
Low-poly Mouse: (With face components)
Poly count : 4454
Vertices count : 3879
High-poly Mouse: (With face components)
Poly count : 10736
Vertices count : 10182
Poly count : 12844
Vertices count : 12271