Motorola RAZR i XT890

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "motorola", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC5
OBJ 2008
3DS 2008
Autodesk FBX 2008
3D Model Specifications
Product ID:707292
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2009
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Motorola RAZR i XT890 Mobile Phone
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.

Motorola_RAZR_i contains 2 .max files:

1:Motorola_RAZR_i _render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

2:Motorola_RAZR_i _turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 24631 vertices, 21811 polygons.
With Turbosmooth on=2 : 272979 vertices, 528002 polygons.
The textures are in .tga format - between 2000 px. and 3000 px.

NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The '' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the and use them.

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