This modular pipe set was designed specifically for real time applications such as games. It was originally modeled in 3DS Max 2010. The renders are done in real time with a DirectX shader to show how these props will really look in game.
The pipes are sized so that you can easily link them together to create virtually any pipe system you need.
The normal map was baked from a high poly model to create great detail with a low poly count.
-512x512 diffuse, normal, and specular maps in .tga format for each pipe
-.psd's for the textures in the 'other' folder
-UV Unwrapped with little overlap
-standard 3ds Max materials
-no special plug-ins necessary to use this product
-scaled to approximate real world size (inches)
-all materials and objects appropriately named
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!