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Big Round Log

All Extended Uses
Included Formats
Luxology Modo 701
Autodesk FBX 2013
OBJ
Other Files
Log_big_texture_part_1_of_2.zip
Log_big_texture_part_2_of_2.zip
3D Model Specifications
Product ID:793305
Published:
Geometry:Polygonal Quads only
Polygons:726
Vertices:728
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2013
Currently sells 42 products
Achievements:
2 Ratings Submitted
Product Rating
Description
All preview renders were rendered in Modo 701 using default Modo renderer.
Final beauty and ambient occlusion renders made at subdivision level 6 (if not stated otherwise in image comments) using vector displacement maps to displace subdivided geometry.
Beauty renders utilize custom shader and material setup.
Unsubdivided (subdivision level 0) geometry beauty renders use color, specular, normal maps.
Subdivided geometry beauty renders use color, specular, normal, vector displacement maps.



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GEOMETRY

Geometry provided is low poly mesh.
Mesh is subdividable up to original sculpt level of 7 to accurately reveal all tiny details of 8k displacement map. Going higher won't provide you with noticeable improvement in detail.
Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments as well.

Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.

Units: centimeters
Displacement distance (useful in other software packages): 5.3 cm
UVs: linear



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TEXTURES

Textures are photorealistic 8192x8192 (32 bit per channel EXR) images, created from real object capture data.
Using vector displacement map instead of regular displacement is highly recommended
in order to minimize poly stretching and generate evenly sized quads.
For compatibility reasons textures are designed to fit linear UVs.

Textures included:

Color
Specular
Normal
Displacement
Vector displacement


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No third-party plug-ins used.
Scene created in Modo 701.
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