This grungy metal desk is low poly - useful for games or renders at a distance. It was originally modeled in 3DS Max 2010. The renders are done in real time with a DirectX shader to show how this prop will really look in a game.
The normal map was baked from a high poly model to create great detail with a low poly count.
-Also includes the high poly model used to bake the normal map and AO in .max format. The amount of detail can be increased by incrementing the TurboSmooth interations.
-texture paths are relative and should be ready to go as soon as you open the model
-Tested in both the Source game engine
-1024x1024 diffuse, normal, and specular maps in .tga format
-UV Unwrapped with no overlap
-standard 3ds Max materials
-no special plug-ins necessary to use this product
-scaled to approximate real world size (inches)
-pivot centered at the origin
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!