High quality model of Doe Skull intended to add more details and realism into your projects. Originally re-modelled in Zbrush 4R7 and 3ds max 2016 from high resolution scan of original skull.
Great for anatomical studies
The model is to scale. Unit system is set to metric, model is set to cm. Real-world scale Has sufficient quality for close up renders. Geometry is quads and tris. No turbosmooth needed.
All preview images are rendered with MentalRay from Level_1 model.
No compositing used, Product is ready to render as
previews, Lights and camera included in file.
2 objects - upper and lower skull
2 x skull texture (upper and lower skull) 8192x8192
2 x Normal and displacement map (upper and lower skull) 8192 x 8192
non-native polygon count : 14 239 polys
non-native vertex count :14 190 verts
non-native polygon count : 227 512 polys
non-native vertex count : 227 502 verts
14 560 768 polys, 14 560 758 verts