Great Helm

All Extended Uses
Included Formats
Feb 27, 2015
CheckMate Pro Certified
3ds Max 2015 Native mental ray
3ds Max 2012 mental ray
3ds Max 2013 mental ray
3ds Max 2014 mental ray
3D Model Specifications
Product ID:483414
Published:
Geometry:Polygonal Quads only
Polygons:17,780
Vertices:18,428
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2002
Currently sells 89 products
Achievements:
Unrated
Product Rating
Description
= GREAT HELMET =

Realistic looking model of a medieval Great Helmet with padded Liner. The Model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.

* The stack is not collapsed and you will be able to remove or tweak the subdivisions (“turbo smooth” modifiers) if needed.
* Everything is named and organized into groups, layers.
* The model is UV unwrapped. (more texture details see below)
* The model is built to real-world scale (units used: centimeters)
* Lights and camera are included in the file.

Revised: Feb. 2015, with 3ds Max 20105

= SPECIFICATION =

Polycount:
* Helmet: 9'212(Quads), 36'848 at a subdivision level of 1.
* Helmet Rivets: 1’600 (Quads), 6’400 at a subdivision level of 1.
* Helmet Cross: 4’566 (Quads), 18’264 at a subdivision level of 1.
* Helmet Cross Rivets: 2’048 (Quads), 8’192 at a subdivision level of 1.
* Liner: 354 (Quads), 1'416 at a subdivision level of 1.
* Head Dummy: 922 (Quads), 3'688 at a subdivision level of 1.

= TEXTURES =

Helmet, Cross & Rivets: (Arch & Design)
* diffuse map (4096x4096 / tga)
* glossiness map (4096x4096 / tga)
* reflection color map (4096x4096 / tga)
* normal map (4096x4096 / tga)
* bump map (4096x4096 / tga)

Liner (Arch & Design)
* diffuse map (2048x2048 / tga)
* specular map (2048x2048 / tga)
* normal map (2048x2048 / tga)

Head Dummy: (Arch & Design)
* bump map (1024x1024 / tga)

= ADDITIONAL NOTES =

*The Asset is available in the following file formats:
3ds max 2012
3ds max 2013
3ds max 2014
3ds max 2015

All images are rendered with Mental Ray Renderer.
No third-party renderer or plug-ins needed
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