This is a Medicine box containing tablets in a blister pack.
One box is new and straight, the other is a little damaged showing signs of use.
The two closed boxes can be modified to be open.
Supplied is only one blister pack but each box hold 3, just duplicate and place in position. The blister pack uses a bump map for the details.
Also supplied is a single capsule.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
There are four objects.
One new unopened box.
One unopened damaged box.
One foil containing 14 capsules.
One single capsule.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 11991 vertices.
There are 11918 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
This product is not rigged.
TEXTURES / MATERIALS
1 x 4096 x 4096 diffuse for the cardboard box.
1 x 4096 x 4096 Mask to separate the shiny exterior and the matt inertia of the box.
1 x 4096 x 4096 diffuse for the capsule.
1 x 2048 x 2048 bump texture for the foil.
There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome form the brushed metal. There is a bump map to help with the anisotropic / brushed metal effect.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
Model is rendered in Cycles / Blender internal.