Models are nearly polygon only, with the exception of a handful of triangles in sensible locations. Suitable for subdivision.
All parts of each model are parented in a logical way so that you can move the robots about easily. They are also scaled to real life dimensions. The main robot has its different parts on separate layers.
All objects and materials are clearly named.
Naming convention used to clearly differentiate between mech and scout objects.
MechLegs, MechArmor etc
ScoutWheels, ScoutCamera etc
Mech Verts: 73,845 Faces: 72,567
Scout Verts: 11,594 Faces: 11784
Total: Verts: 85,795 Faces: 84,350
Materials: Materials created in Blender Cycles 2.71. May need to be re-made if importing to another 3D software application.
Textures: One diffuse texture for the camouflage.
File formats: Blend, 3DS, Obj, FBX, X3D
Clear folder layout for easy download.
Blend folder-> Blend file containing both models + texture file
All exchange formats use the following folder structure (Using Obj as the example):
Obj folder -> Mech.obj + Scout.obj + texture file.