Second generation of mini-poly vehicles with the low polygon count, but still keeping the details very high and realistic
car texture is now 1024x512 texture map featuring complete car with every side being unique which is extremely useful for creating skins or placing logos on the car
It also now have 4 additional textures. Alpha for opacity, specular, reflection and bump for better detail and more realistic rendering
The polycount is raised for more details which now includes see through windows, headlights and wheels
Minipolies 2.0 are probably one of the best looking low poly car models suitable for architecture visualizations or games
Tip: To swap the color of the car simply change the main diffuse texture in the material for different number and it will update on the whole car accordingly.