Toon ( Cel ) shaded Ogre 3d model. Estimated 40,000 poly tri count with proper anatomy and clean hiearchy. Pfx outlines are in Maya and fbx files, obj excludes them. Pfx depending on settings could place the model up to 100,000 polys. Uvs are not laid out as everything is cel shaded on the model using materials, model contours, and light settings which are all provided in the file.
-Toon ( Cel ) Shaded
-Polys 44,000 tris
-Model, materials, and lights (no textures used)
-No uvs laid out, done without textures