Project contains two LEFT and RIGHT shoes, and not just one mirrored.
Scene is ready to render exactly as you see above with Cinema 4D AR3. It will also work with AR2, just set Global Illumination ON and you are ready to go.
All details are modeled in separated meshes and layered for easy customization:
- Tread (all details are in separate polygons), - Laces (made with Sweep Nurbs), - Plastics for laces, - Midsole, - Outersole, - Interior, - Tongue, - Tip and Tip Bow, - Heel and Heel Bow, - Eyelet stay, - Support pannel.
Scene is light up in 'studio light setup' and uses HDRI image for reflection and illumination.
Textures and materials included (1K resolution). Displacement is painted in Body Paint, so all UV's are unwrapped and can be easily modified. Seams are painted in Body Paint as well and used as a bump and color maps.
This project was done originally in Cinema 4D R11.5, so all textures and scene setup is correct. However, I exported also to other formats: - OBJ (wavefront), - 3DS (3D Studio) - FBX (kaydara), - DXF, - STL. But be aware that some information may not be transfered correctly. I checked every project and geometry looked good, still textures didn't transfer very well. Also note, that in these projects (non C4D) you'll find three shoes - one RIGHT and two LEFTs. That's because I put 2 LEFT shoes - one is rotated and second is in normal state, like in preview images.
P.S. All textures are included with Cinema 4D project.
---------- You might be also interested in my other shoe model. Its ID is 517070 ----------
Please check High Quality preview images to get full impact of model.
NO POSTWORK ON THESE RENDERS! ONLY ASSEMPLED/RESIZED
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OK model, a few bad intersections here and there, but overall good... unfortunately it's a complete mess to use in 3ds Max... which is a shame. So avoid that.